#include<typeinfo>
#include<iostream>
#include<conio.h>
#include<string>
using namespace std;
void main()
{
int nIntNum = 10;
float fFloatNum = 20.5;
std::string strStringVar = "Iam String";
double dDouble = 2.001;
cout <<"Iam :"<< typeid(nIntNum).name()<<endl;
cout <<"Iam :"<< typeid(fFloatNum).name() << endl;
cout <<"Iam :"<< typeid(strStringVar).name() << endl;
cout << "Iam :" << typeid(dDouble).name() << endl;
_getch();
}
Output :
Iam : int
Iam : float
Iam : class std::basic_string
Iam : double
using System;
namespace MyNamespace
{
class MyProgram
{
static void Main(string[] args)
{
var strStringVar = "Bugs Bunny";
var nIntNum = 25;
var fFloatNum = 25.3;
Type IntType = nIntNum.GetType();
Type strType = strStringVar.GetType();
Type FloatType = fFloatNum.GetType();
Console.WriteLine("Iam " + IntType.ToString());
Console.WriteLine("Iam " + strType.ToString());
Console.WriteLine("Iam " + FloatType.ToString());
Console.ReadLine();
}
}
}
The output:
Iam System.Int32
Iam System.String
Iam System.Single
#include<iostream>
#include<conio.h>
#include<string>
using namespace std;
void main()
{
int nIntNum = 10;
float fFloatNum = 20.5;
std::string strStringVar = "Iam String";
double dDouble = 2.001;
cout <<"Iam :"<< typeid(nIntNum).name()<<endl;
cout <<"Iam :"<< typeid(fFloatNum).name() << endl;
cout <<"Iam :"<< typeid(strStringVar).name() << endl;
cout << "Iam :" << typeid(dDouble).name() << endl;
_getch();
}
Output :
Iam : int
Iam : float
Iam : class std::basic_string
Iam : double
using System;
namespace MyNamespace
{
class MyProgram
{
static void Main(string[] args)
{
var strStringVar = "Bugs Bunny";
var nIntNum = 25;
var fFloatNum = 25.3;
Type IntType = nIntNum.GetType();
Type strType = strStringVar.GetType();
Type FloatType = fFloatNum.GetType();
Console.WriteLine("Iam " + IntType.ToString());
Console.WriteLine("Iam " + strType.ToString());
Console.WriteLine("Iam " + FloatType.ToString());
Console.ReadLine();
}
}
}
The output:
Iam System.Int32
Iam System.String
Iam System.Single
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