C++ source:
#include <string>
#include <iterator>
#include <iostream>
#include <algorithm>
#include <array>
int main() {
// construction uses aggregate initialization std::array<int, 5> i_array1{ {3, 4, 5, 1, 2} };
std::cout << "Initial i_array1 : ";
array<int, 5>::iterator it;
for(it=i_array1.begin(), it!=i_array1.end();it++);
{
cout<<*it<<endl;
}
return 0;
}
C# Source:
using System;
namespace Wrox{
public class MyFirstClass
{
static void Main()
{
int[ ] arrayOfInts = {1,2,3,4,5};
foreach (int temp in arrayOfInts)
{
temp++;
Console.WriteLine(temp);
}
return;
#include <string>
#include <iterator>
#include <iostream>
#include <algorithm>
#include <array>
int main() {
// construction uses aggregate initialization std::array<int, 5> i_array1{ {3, 4, 5, 1, 2} };
std::cout << "Initial i_array1 : ";
array<int, 5>::iterator it;
for(it=i_array1.begin(), it!=i_array1.end();it++);
{
cout<<*it<<endl;
}
return 0;
}
C# Source:
using System;
namespace Wrox{
public class MyFirstClass
{
static void Main()
{
int[ ] arrayOfInts = {1,2,3,4,5};
foreach (int temp in arrayOfInts)
{
temp++;
Console.WriteLine(temp);
}
return;
}
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