#include<iostream>
#include<conio.h>
using namespace std;
class Area
{
public:
virtual double GetArea(int length, int breadth)
{
return length * breadth;
}
};
class Rectangle : Area
{
public:
double GetArea(int length, int breadth)
{
return Area::GetArea(length, breadth);
}
};
class Triangle : Area
{
public:
double GetArea(int length, int breadth)
{
return 0.5 * Area::GetArea(length, breadth);
}
};
void main()
{
Rectangle oRectangle;
Triangle oTriangle;
cout<<"\nArea of Rectangle:"<< oRectangle.GetArea(10, 2);
cout << "\nArea of Triangle:"<<oTriangle.GetArea(10, 2);
_getch();
}
Out Put :
Area of Rectangle: 20
Area of Triangle:10
C# source code :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Project2
{
public abstract class Area
{
public virtual double GetArea(int nlenght, int nbreadth)
{
return nlenght * nbreadth;
}
}
public class Rectangle : Area
{
public override double GetArea(int nlength, int nbreadth)
{
return base.GetArea(nlength, nbreadth);
}
}
public class Triangle : Area
{
public override double GetArea(int nlength, int nbreadth)
{
return 0.5 * base.GetArea(nlength, nbreadth);
}
}
public class Class1
{
static void Main()
{
Rectangle oRectangle = new Rectangle();
Triangle oTriangle = new Triangle();
Console.WriteLine("Area of Rectangle:{0}",oRectangle.GetArea(10, 2));
Console.WriteLine("Area of Triangle:{0}",oTriangle.GetArea(10, 2));
Console.ReadLine();
return;
}
}
}
Out Put :
Area of Rectangle: 20
Area of Triangle:10
#include<conio.h>
using namespace std;
class Area
{
public:
virtual double GetArea(int length, int breadth)
{
return length * breadth;
}
};
class Rectangle : Area
{
public:
double GetArea(int length, int breadth)
{
return Area::GetArea(length, breadth);
}
};
class Triangle : Area
{
public:
double GetArea(int length, int breadth)
{
return 0.5 * Area::GetArea(length, breadth);
}
};
void main()
{
Rectangle oRectangle;
Triangle oTriangle;
cout<<"\nArea of Rectangle:"<< oRectangle.GetArea(10, 2);
cout << "\nArea of Triangle:"<<oTriangle.GetArea(10, 2);
_getch();
}
Out Put :
Area of Rectangle: 20
Area of Triangle:10
C# source code :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Project2
{
public abstract class Area
{
public virtual double GetArea(int nlenght, int nbreadth)
{
return nlenght * nbreadth;
}
}
public class Rectangle : Area
{
public override double GetArea(int nlength, int nbreadth)
{
return base.GetArea(nlength, nbreadth);
}
}
public class Triangle : Area
{
public override double GetArea(int nlength, int nbreadth)
{
return 0.5 * base.GetArea(nlength, nbreadth);
}
}
public class Class1
{
static void Main()
{
Rectangle oRectangle = new Rectangle();
Triangle oTriangle = new Triangle();
Console.WriteLine("Area of Rectangle:{0}",oRectangle.GetArea(10, 2));
Console.WriteLine("Area of Triangle:{0}",oTriangle.GetArea(10, 2));
Console.ReadLine();
return;
}
}
}
Out Put :
Area of Rectangle: 20
Area of Triangle:10
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